Mark pesce – VR4 The People – Fact & Friction (Video Lecture)

Published on Apr 29, 2015In 25 years, VR has gone from being uncomfortable, unwieldy, and expensive, to uncomfortable, unwieldy and everywhere. How do we avoid repeating the same mistakes that plagued Nintendo, Sega and VR generally? Have we learned anything? Can we listen to our bodies when we design for virtuality? And where is this … Continue reading Mark pesce – VR4 The People – Fact & Friction (Video Lecture)